Welcome to the first step in a grand new project. I've had this idea for awhile about what a horror game could be like while being a text adventure! See, I hope to make a whole new style of game but right now I can only do what I can do. I'm no coder by any means, and not much of an artist. I'm a storyline maker and a little bit of a dungeon master. Hope you enjoy my toils!
Tuesday, January 28, 2014
A Few Introductions
Hello, greetings, and good evening to all the readers out there! My name is Garrett Holstein, and I'll be your tour guide through this amazing little adventure of mine. I'm always looking for more help with coding this so if you think you want to help feel free to apply! The breakdown of Orhiem: Bloody Sunday is that of a Nemesis adventure. The title itself is the title of my pride and joy campaign for the Nemesis Role Playing Game. Well to be honest Bloody Sunday is only the first chapter of the full Act I (or campaign, for all you DnD'ers out there) Dark Nights, Darker Days which I do eventually hope to put into my full game Ordhiem: Dark Knights, Darker Days but for now my tester or pilot chapter is Bloody Sunday. Bloody Sunday consists of five small passages; The Train to Detroit, Outrunning Fear, The Fight for Saint Patrick's Cathedral, Basic Training, and Divergence.
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